![]() ![]() … If that weren’t obvious by the fact that I seem to have completely abandoned my desire to put these out early in the morning. But what can I say? It’s an easier banner this time around, and that gives me the chance to spend the first day of 2019 relaxing. Unfortunately, it would ring out much more sweetly if we didn’t have the knowledge that in our universe they do, in fact, all slaughter one another and end their stories in a more somber note.Īlright I know, it’s silly for me to start the year off with one of these. It’s a feel-good moment meant to wrap up the Book II character arcs. Not only are there January quests, we also have New Year’s celebration orbs, Aether Raids quests AND a new run of the Tempest Trials. Luckily, even if I’m ambiguous on the units, there’s plenty happening at the start of 2019 to keep me invested. We’re getting free summon tickets for this banner, so I’ll keep throwing some orbs at it to get some of the Nifl units. Having paid their skills more mind now, I can easily say Laevatein is the weakest of the bunch… But character preference is half the battle. It seemed Intelligent Systems knew that, as they offered me a little New Year’s gift: Yee. I wasn’t strongly anticipating any of the units besides Laevatein, as she’s my favorite. Even if they still had to be in Hoshido to make this another pseudo-Fates banner.īut I paid little-to-no attention to what they were actually offering. With Legendary Azura having literally just happened and the Christmas units still in rotation, I was a little burnt out coming into this New Year’s banner.ĭon’t get me wrong, I was happy to see that the Múspell and Nifl units getting more love. ![]() At the start of even-numbered turns, grants Defense +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).Calculates damage from staff like other weapons.When healing an ally with a staff, grants Attack and Defense +6 to all allies for one turn.If target’s Health is ≤ 50 percent, the lower the target’s Health, the more Health is restored. Restores Health = 50 percent of Attack -10 (Minimum of 7).At the start of the turn, inflicts Attack and Speed -5 on foe on the enemy team with the highest Defense through its next action.At the start of even-numbered turns, grants Resistance +6 to unit and adjacent allies for one turn (bonus granted to unit even if no allies are adjacent).If a Movement Assist skill is used by unit or targets unit, grants Attack and Speed +6 to both units for one turn.If unit is adjacent to an ally, grants Attack and Speed +5 during combat.Target ally moves to opposite side of unit.At the start of the turn, inflicts Speed -7 on foe on the enemy team with the highest Speed through its next action. At the start of the turn, if unit is adjacent to an ally, grants Speed +5 to unit and adjacent allies for one turn.If unit’s Health ≤ 75 percent and unit initiates combat, unit can make a follow-up attack before foe can counterattack.If unit initiates combat, grants Attack and Speed +4 during combat.At the start of the turn, inflicts Attack, Speed, Defense and Resistance -4 on the nearest foe within four spaces through their next actions. At the start of the turn, grants Attack +7 to adjacent allies for one turn.If unit’s Health ≥ 70 percent and foe initiates combat, unit makes a guaranteed follow-up attack.If unit is adjacent to an ally, grants Attack and Defense +5 during combat. ![]() At the start of the turn, inflicts Attack -7 on foe on the enemy team with the highest Attack through its next action.If that’s not the most Jason’s Blog way of starting off the new year, I don’t know what is. I can’t imagine what kind of great blog posts are going to come out of 2019! Oh boy, it’s a brand new year! Everything feels fresh and crisp, absolutely rife with possibilities. ![]()
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